This training Kit is a Kit ready to play.
Supplied with a leaflet offering a number of variants, this kit is based first on the rules of a very popular game: The game of the Beret. Was this meadow that the rules are adapted to the games of opposition and can spread very quickly to other games of the type "hawk", "game of the flag", "Battle royale", ect..
The strong point of this Kit lies in the fact that all the objects which constitute it, are related by color (6) and numerals (1 to 12) to play from 6 to 24 students, allowing for a learning management efficient and simple for the teacher:
The latter, once the sticks in the foam distributed, and the rule only has to roll the dice to designate the students who will compete according to the rules established.
The system of numbering and colour of the sticks in the foam was calculated to allow for a mix of maximum students. And with only 1 stick in the foam, a student can meet with up to 6 different opponents according to the total quantity of players. In other words, once the sticks in the foam distributed, the game is self-sustaining and will not suffer loss of time managing the hardware.
Examples of the rule with a variant of the beret:
Individual (16 students) around a surface in square without the camp to be determined (free investment all around). The professor refers to the players by throwing the dice 12-sided (figures), either the die 6 colors. It doesn't give any signal to start (The students take of themselves). To retrieve the beret (Ball alveolar), students can first be eliminated by only touching the legs of their opponents with their sticks in the foam. 2 balls lightweight game.
Other variant: "the game of The flag":
Team 5 c-6 (11 students) face-to-face, behind 2 rows of camp spaced far enough apart (as in the standard version of the game in the beret). The teacher launches the 1st a single die of 6 faces, which means a 1st student and then the 2nd dice of 6 faces, of which the value added in the first challenge refers to a 2nd student. The professor does not give any signal of departure: students must depart from them-even when the dice settle. In this variant, the ball alveolar to recover (Flag) is placed just in front of the line opposing camp (at 1m) knowing that it is only the ball that the students need to recover (and not the one that is right in front of their camp). Students can be removed by only touching the legs of their opponents with their sticks in the foam. The teacher regulates the game by throwing a regular dice, or by adjusting to the way.
This kit is composed of:
- 12 sticks in the foam and numbered on the 2 end caps - In the "Add to cart" you can add pairs of sticks foam to adjust the amount to your actual.
- 2 balls of foamed rubber (Diameter 13 cm) - These balls are very resistant to tension are perfect in the context of this activity because the properties of foamed enable effective seizure of one hand while the other holds the stick into the foam.
- 4 dice to designate the students randomly (which does not regulate the game to voice). Playing on the 6 colors of the sticks in the foam or on the number listed on their tips.
- 1 explanatory notes for designing a number of games and variants.
In the end, this system of designation of students with colors and numbers is going to require more listening and attention despite the dynamics of the game that pushes to the reverse. What is the level of education is also what you are in search of control: The control of his emotions to learn more effectively.
BONUS : By ordering this product, win a FREE DOWNLOAD of the instructional video produced by infokaraté (special Video Games in opposition), which puts the spotlight on a part of the material contained in this package. See the product sheet for this Bonus : Click here